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1. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Panther X wrote: CCP Rise wrote: Alexander McKeon wrote: Rise, I believe at this point that you're deliberately missing the root cause of the problem: the Ishtar breaks the rule regarding size-appropriate weapons on hulls. Sentry drones a...
- by Utopia Atheras - at 2015.07.06 16:31:46
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2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
The major problem with the Ishtar is that it is the only cruiser size hull capable of fielding a full set of battleship grade weapons. There might be other minor issues, but it's the full flight of sentry drones that throw everything out of balanc...
- by Utopia Atheras - at 2015.07.06 16:26:47
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3. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
I am going to summarise and possibly plagiarise a lot of what others have said and also include my own thoughts. I really like the Domi redesign, it closely resembles the current design, stays true to the 'organic' look of Gallente hulls. Yet it'...
- by Utopia Atheras - at 2015.06.19 18:37:00
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4. Sticky:Singularity launcher 883045 broken - launcher re-install needed - in Test Server Feedback [original thread]
CCP Habakuk wrote: Hi, Unfortunately the launcher version v.2.2.883045 on Singularity contained a bug, which broke the self-update feature. To update to a new version you will unfortunately need to reinstall a new launcher version, or you can...
- by Utopia Atheras - at 2015.05.22 16:35:26
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5. Unable to Update/Repair Singularity Install - in Test Server Feedback [original thread]
Ransu Asanari wrote: How do I manually update the Singularity launcher? If I run the manual launcher install to the Singularity directory it works, but then it tries to patch via the Tranquility server. I don't *think* you can. If I'm right...
- by Utopia Atheras - at 2015.05.06 21:57:26
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6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Can supers use gates after this change? Yes. Does this make it too difficult for new pilots to get out into 0.0? Yes, it probably does. Following further discussion after publishing this dev blog, we have come up with ...
- by Utopia Atheras - at 2014.10.02 23:42:00
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7. Powder & Ball Alchemist Union Is Recruiting For All Levels Of Pv... - in Alliance and Corporation Recruitment Center [original thread]
Gigaer wrote: Tonight was a good night to blap~! First we catch a A4D gang coming our way so we rapidly deploy in nano-cruisers+logi+EWar and take a bunch of their cruisers. Fleet Scythes and Stabbers mostly. once that was done, we decided to ...
- by Utopia Atheras - at 2014.04.25 04:51:00
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8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Arthur Aihaken wrote: Bouth, just stopGǪ Until you actually start flying the ships and missile systems we're talking about, you're just trolling. Actually I'd advise you to read his posts carefully. And I would advi...
- by Utopia Atheras - at 2013.12.14 19:14:00
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9. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Ransu Asanari wrote: So just some anecdotal evidence from a fight we had last night. We caught a Caracal in Jamunda, and followed it to a planet once it warped off. Only one of our Interceptors got him pointed, and held h...
- by Utopia Atheras - at 2013.12.14 07:59:00
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10. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Ransu Asanari wrote: So just some anecdotal evidence from a fight we had last night. We caught a Caracal in Jamunda, and followed it to a planet once it warped off. Only one of our Interceptors got him pointed, and held him there by himself un...
- by Utopia Atheras - at 2013.12.14 07:14:00
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11. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Bouh Revetoile wrote: Again, RLML are NOT a solo weapon anymore. They are frigate interdiction weapons, and they will be very good at that. Example : you are in a cruiser fleet and one get tackled by a fast tackler, but the...
- by Utopia Atheras - at 2013.12.03 07:45:00
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12. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: Utopia Atheras wrote: Considering I'm very confused about the changes to the RLML, I'm hoping someone will enlighten me in terms of what am I doing wrong and how this weapon system should be used. I personally can only think...
- by Utopia Atheras - at 2013.12.02 21:50:00
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13. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Now that the new RLML has been out for a few weeks I must say that I'm very glad I lost my last Caracal and I won't be using the ship or the missile system any time soon. For those of you interested, here's the killmail: https://zkillboard.com/...
- by Utopia Atheras - at 2013.12.02 21:23:00
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14. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
If I were the CCP [hope they're reading,] this is what I would have done. Very simple, step-by-step: 1. Announce the event 2. Have as many staging areas as needed [maybe one in each of the empires] a system w/o stations where a CONCORD/Navy Titan...
- by Utopia Atheras - at 2013.11.08 07:42:00
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